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OVERVIEW:
UnincrediBall is a 3 v 3 sports brawler game made by a core team of 6, for our final project at the Game Design program at Vancouver Film School. I played the role of the Level as well as the Systems Designer on the team. The game has 6 wacky characters with a unique ability each as well as their own internal stats and values which I was responsible for designing, balancing and tuning. I also worked on designing and implementing the arena level of UnincrediBall, where players face off and decide who will take home the bragging rights. |
ROLES & RESPONSIBILITIES:
Gameplay Systems Designer
Level Designer
Quality Assurance Analyst
SOFTWARE USED:
Gameplay Systems Designer
- Laid out the design framework of the gameplay and the playable characters as well as communicated with the team to ensure that the systems were expressed accurately in all aspects of the game
- Designed the ability kits for each hero as well as their underlying stats
- Balanced and tuned the game in order to have polished and smooth gameplay
Level Designer
- Created paper plans and then implemented the layout for the arena field for 3 v 3 multiplayer matches
- Scripted and prototyped arena features to test out mechanics and gameplay, such as teleporters, jump pads, and goal protectors
- Iterated over and perfected the flow of the field through extensive playtesting
- Set dressed the arena using assets provided by the artists
Quality Assurance Analyst
- Prepared and conducted regular Playtest sessions working together with the Project Manager
- Observed and documented player feedback in internal as well as external Playtests
- Wrote bug reports and tracked bugs mainly using Pivotal Tracker
SOFTWARE USED:
- Unreal Engine 4
- Microsoft Excel
DESIGN THOUGHTS AND LEARNINGS: Pitch & Play
No Down Time
Classes Inform Roles
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Work Samples
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