OVERVIEW:
For this assignment, we had to layout and implement a Cover Based Shooter which needed to majorly use Cover Mechanics to take the player through three distinct phases: Assault, Defend, and Stealth.. The level I created revolved around the narrative of a Robot Experiment, and started off with the Assault phase. The player was placed in a corridor and had to defeat all other robots there with them to advance. After this, they had to reach the top of the central tower and defend the location against the rest of their competition. Finally, after successfully holding the point, the player would be able to enter the Spy Lab for the Stealth phase where they would have to infiltrate the location without being detected as their final test. |
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ROLES & RESPONSIBILITIES:
Level Designer
SOFTWARE USED:
Level Designer
- Designed the level layout and defined the progression using pen and paper.
- Whiteboxed, Implemented and iterated over the layout in Unreal Engine.
- Polished the level by texturing, lighting and set dressing it.
- Added gameplay elements to the level and balanced the difficulty curve.
- Scripted gameplay logic including but not limited to checkpoints, and enemy spawning.
SOFTWARE USED:
- Unreal Engine 4
DESIGN THOUGHTS AND LEARNINGS:
Assault Encounter
Defend The Point
Stealth Phase
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